![]() There was also a release for Mobile phones on 2004 and Windows Phone on 2010. ![]() Gradius II was later re-released in the Japanese exclusive Gradius Deluxe Pack for the PlayStation, Sega Saturn and Microsoft Windows in 1996, and for the first time a worldwide release on the Gradius Collection for the PlayStation Portable in 2006. The graphics remained nearly unaltered, the background music is mostly the arcade version's soundtrack in redbook audio format, and one additional stage was added that is similar to the temple stage in the NES version of Life Force and the first stage of Gradius III. Presumably this was due to the fact that the Famicom version employed a custom memory mapper dubbed the VRC4, which enhanced some of the game's graphics and sounds, such as animation and voices, thus converting the game to a standard memory mapper (as Konami later did with Castlevania III: Dracula's Curse) would have been too time-consuming (since the original Gradius was not as popular overseas as it was in Japan).Ī PC-Engine Super CD-ROM² port was later released only in Japan in 1992. The game was first ported to the Family Computer in 1988 and was never released outside Japan. The PC Engine version offers a different ending screen after completing the game, depending on difficulty select. In the Famicom version, choosing another multiple after four will make the four multiples to move around the spacecraft for 16 seconds force field is the only shielding available for protection of the entire spacecraft, withstanding five hits and it is included in four different weapon configurations and progressions and 'Double' and 'Laser' have to be activated twice to achieve full performance. The shield option adds more durability, but only for the front of the Vic Viper, while the forcefield adds protection for the entire spacecraft, albeit only against three hits. Additionally, there are also two types of shielding to choose from: shield and forcefield. The player can have at most four multiples. All schemes have speed-up and multiples (Options), but have differing 'Missile', 'Double' (laser), and 'Laser' weapons. Gradius II retains the selection bar from Gradius, but now the player can choose between four different weapon configurations and progressions. Another first in the series was the inclusion of the "boss rush" (also known as "boss parade" or "boss alley"), a level designed entirely with only boss confrontations. This is primarily evident in two of the weapons configurations that are selectable. Gradius II has kept the gameplay from the original game, but infused it with enhancements brought from the spin-off, Salamander (Life Force). The player returns as the role of the pilot of the Vic Viper spaceship to battle the second onslaughts of the Bacterion Empire, under the new leadership of Gofer, the giant head. The original arcade version is also included in the Gradius Deluxe Pack compilation for the PlayStation and Sega Saturn and in Gradius Collection for the PlayStation Portable. Ports of Gradius II were released for the Family Computer (under the shortened title of Gradius II), PC-Engine Super CD-ROM², and the X68000 in Japan. Originally released for the arcades in Japan in 1988, it is the sequel to original Gradius and was succeeded by Gradius III. You can also choose from the classic Gradius shield, which protects the front part of the ship, or a larger Force Field, which is weaker but protects the entire ship.Gradius II (also known as Vulcan Venture in arcades outside Japan) is a side-scrolling shooter game developed and published by Konami. Amongst the new weapons are a Spread Bomb, which drops at an arc and causes a damaging explosion when it makes contact the 2-Way Missiles, which fires both upward and downward the Tail Gun, which will fire shots in front of and behind the Vic Viper and the Ripple Laser, which is less powerful than the standard laser but much wider. When you start the game or when you continue, you can choose your weapon array, which consists of four different arsenal variations. This ends with a battle against a gigantic mechanical spider, the Shadow Dancer, which is also completely invincible, and the only way to beat it is by dodging beneath its legs to find a safe spot until it leaves the screen. Later, the walls begin to shift and threaten to crush the ship if you’re not careful. The final stage is another base, which begins when the walls tear themselves apart and launch towards the Vic Viper.
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